Side
Notes:
·
To
have your vehicle not half in the
ground, it must be above the square
in the perspective screen. It must also be facing the correct direction. Import
another existing vehicle to see which direction it’s facing.
·

·
Always
import the Chief as a reference for how big your model is to be.
·
To
get your vehicle to spawn in Sapien: (Assuming it’s already added to the
globals.globals tag, remember, there can only be 6 vehicles in there; replace
the banshee or something)
1. Open a map in
Sapien/aHobov102.
2. Under the
hierarchy view, go into the folder: 
3. Click on Edit
Types at the top as shown.
4. Click ‘Add’. Next
you will want to find your vehicle tag (most likely decimator1.vehicle) and
click on ‘Add Tags’, making sure to close the window(s)
.
5. On the properties
palette, click on decimator1.
6.
Scroll down and select the appropriate
boxes for gametypes. Select them all like I did if you want to just test your
vehicle.
7. They are also
called the multiplayer spawn tags.
8. Right click on a
few different spots on the map, or wherever you need the vehicle(s).
9.
Scroll back up in the Properties palette
and change the multiplayer team index number to 1, then right click on some more places. This tells the game what team
the vehicles are on. (Meaning only the zero’s will
spawn if you are, say blue, etc.)
10.
Finally,
save your map and compile it. Enjoy!
NERO
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